Microsoft has rolled out a new Media Player for Windows 11, but it's facing backlash from users. The new player consumes more memory and has some codec restrictions. Tests have revealed significant differences between the old and new players.
The modern Media Player uses around 377MB of RAM when idle, compared to the classic player's 103MB. This is a substantial increase of about 3.5 times more memory usage. The new player is part of Microsoft's efforts to modernize Windows 11's features.
The increased memory usage is not the only concern; some popular video codecs are now behind paywalls. This means users may have to pay extra to play certain video formats. The decision has sparked debate among users who feel that essential codecs should be included.
Users are questioning the need for a new media player that consumes more resources and charges for codecs. The classic Windows Media Player was sufficient for most users' needs. The new player's additional features do not seem to justify the increased memory usage and extra costs.
The new Media Player's requirements and restrictions may be a step back for some users. As users adapt to the new player, they may need to upgrade their systems or pay for additional codecs. This could lead to a negative user experience.
The consequences of these changes will become clearer as more users switch to the new Media Player. If Microsoft does not address these concerns, it may face continued criticism from users.
What is the main difference between the old and new Media Players? The new Media Player uses significantly more RAM and has some codec restrictions.
Why are some codecs behind paywalls? Some popular video codecs are not included in the new Media Player and require a separate purchase.
Will the new Media Player be updated to address these concerns? Only time will tell if Microsoft will revisit the new Media Player's design and functionality to address user concerns.